Post by Fabell on Nov 18, 2019 3:35:42 GMT
Prince Gorm is a balanced unit obtainable through the gacha pool as well as the Running Start exchange store (300 RS medals). He is primarily a tank, whose traits automatically draw the enemy's attention.
STR 300
DEF 300
INT 300
MND 300
HP: 1100
MP: 35
Resistances:
Fire: 0
Ice: 25
Earth: -30
Lightning: 20
Light: 10
Dark: -5
Ailments
Weak: Curse
Strong: Blind
Free Skills: (worth 25 SP)
Stone Killer
Guard
Fast Protection
Royal Armor
Defense Up II
Vigilance
Allure
Patience
Free Magic: (worth 0 SP)
Traits:
Golden Prestige: Increased DEF/MND with low HP, “Allure”
Playing Dead: Revive next wave
Gear:
Gorm can equip swords, axes, spears, and hammers for weapons.
Gorm can equip armor for armor.
Comments:
Prince Gorm's primary purpose is to shepherd enemy units into a single location, where your damage dealers can easily mow them down with close-range or medium-range attacks/spells. He carries a very large sword, which allows him to hit multiple enemies at the same time, and two of his signature abilities allow him to either prevent enemies from taking an action (by thrusting them into the air) or stop them in place (with a giant frontal attack). He can also "push" enemies and move them to a more strategic location through his Spinning Strike ability. Finally, his Special grants a very fast HP regen to your team, effectively restoring all of their HP (or almost all of it) when needed. He also has the unique ability that if he dies, he will survive the next wave, meaning he is effectively immortal as long as one of your other three units can finish the battle.
Out of the box, he doesn't come with any offensive capabilities besides Stone Killer, and his defensive passives (besides Fast Protection) are generally circumstantial. For a tank character, he also surprisingly is very weak to any kind of earth attacks, so watch out for mages with access to spells like Tornado Storm.
Gorm is one of my favorite units because of his shepherding abilities, which makes taking down enemies very easy. I enjoy using Gorm's Special in conjunction with the skill Spirit Breath (obtaining from the Archangel Smile ark) because it immediately resets all of his abilities and allows him to use them again a second time. Gorm is also one of the only units who can kick multiple enemies into the air, which offers countless opportunities for exploitation. He doesn't have exceptionally high stats (other than his naturally high DEF and HP), but he is a great unit to have. Once I finish building up my Lukiel, I am going to work on turning Gorm into a STR-based damage unit, because of his tremendous potential for hitting multiple enemies at the same time over and over again.